Riot Games: The Company Behind Iconic Titles and Cinematic Masterpieces
Riot Games is well-known as the publisher of several popular games, including Valorant, Legends of Runeterra, and Wild Rift, with the flagship title being League of Legends. In addition to developing these games, the renowned game publisher has captivated audiences by releasing numerous music videos, animated films, and cinematic works to promote in-game events and esports tournaments.
The success of this “left-handed” endeavor has made the gaming community refer to Riot as a multi-faceted entity with various nicknames, such as Riot Music, Riot Entertainment, and Riot Games Music. Notably, the phrase “the publisher makes movies and music better than games” has been frequently discussed within the gaming community every time Riot Games unveils a music-related project or cinematic release. So, why does this famous game publisher refer to itself as “Riot Entertainment”?
Creating Hits Comparable to Any Major Star
Riot Games is a pioneering game publisher that has successfully utilized music to promote its titles. To date, the company has released numerous music videos that have garnered hundreds of millions of views on YouTube, including hits like “Pop/Stars” (538 million views), “Enemy” (287 million views), and “Giants” (192 million views). Additionally, the song “Enemy” recently topped the Spotify charts, showcasing Riot Games’ remarkable ability to create hits that resonate with fans.
In addition to game-specific music videos, songs featured in major League of Legends events, such as “Rise,” “Phoenix,” “Warrior,” and “Burn It All Down,” have also been exceptionally well-received by fans. Notably, during the opening ceremony of the 2017 World Championship, the iconic image of the Rift Herald appeared alongside the exhilarating music of “Legends Never Die,” creating a memorable moment in esports history.
Arcane and Beyond
Riot’s success with music projects pales in comparison to the monumental impact of Arcane, which truly showcased the full creative potential of Riot Games. Arcane is the first animated series produced by Riot, based on the popular game League of Legends. Upon its release, the show quickly claimed the number one spot on Netflix across 38 countries and received nine nominations at the Annie Awards, a prestigious award recognizing excellence in animation. Recently, the series also won the award for the best adaptation at The Game Awards 2022.
The success of Arcane was not entirely surprising to fans of League of Legends, as prior to this, Riot Games had released numerous short films and cinematic content featuring various champions from the game. These films not only served as promotional material but also tackled social issues such as government, violence, and women’s rights. Furthermore, Riot Games has effectively created engaging storytelling that transcends the gaming experience, allowing viewers to connect and feel emotionally invested, even if they do not play the game.
The Balance Between Film and Gaming
Currently, Riot Games is set to launch a series of exciting games that will engage millions of players worldwide. However, the publisher often faces backlash from the gaming community regarding the balance between gameplay and storytelling. In League of Legends, players frequently express frustration over how certain champions are redesigned, creating disparities in the game’s dynamics and leading to dissatisfaction among fans. Despite numerous updates, this issue remains unresolved and has even intensified over time.
Titles such as Valorant, Wild Rift, and Legends of Runeterra also fall within the same universe, further complicating the experience for players. Due to these reasons, Riot Games frequently faces criticism from the gaming community, with some asserting that they “make music videos better than games.”
Ultimately, it is undeniable that Riot Games has harnessed the power of art and storytelling to create remarkable products. However, they must also focus on improving game development and maintenance to ensure players have the best possible experience.