After successfully launching its first expansion pack for The Sims 4, the life simulation game InZOI is currently facing a significant decline in player numbers just two weeks post-launch.
According to data from SteamDB, InZOI reached a peak of 87,377 concurrent players on its opening day (March 28). However, within just 12 days, the player count plummeted by 85%, with only about 13,000 players remaining on April 9 – a loss of more than 9,000 players in just three days from April 6 to April 9. This sharp decline is a concerning trend for publisher Krafton, despite the initial positive reception, with 83% of reviews being favorable on Steam, and the game being regarded as a fresh entry in the life simulation genre.

The drastic reduction in player numbers after the launch is not uncommon for new game titles, but InZOI’s decline is notably sharper compared to the average.
When comparing with other popular titles on Steam, only Palworld recorded a higher retention rate within the first six weeks of its launch, despite being released three times longer than InZOI. Other games, such as Marvel Rivals, only saw a decline of 3% during the same time frame. On average, titles like Diablo 4 experienced a 53% drop in players within their first six weeks – significantly lower than InZOI’s 85% drop in just 12 days.

According to community feedback, the primary reason for the player exodus from InZOI is the lack of content. Despite the game’s initial potential being recognized, many players felt that there was not enough to do after a short playtime, leading to rapid boredom. Nevertheless, many users are still hopeful about InZOI’s future, believing that this is just the beginning of early access, and the developers are planning to add more content after a brief hiatus.

Despite the current decline in player numbers, Krafton is committed to maintaining ongoing development to address the situation – not only through frequent updates but also by introducing engaging and distinctive content if they wish to retain the growing community of players who are becoming increasingly disenchanted.