With a compelling combination of tactical gameplay inspired by XCOM, the roguelike essence of Hades, and a unique pixel art style, DeathTower is emerging as one of the most promising indie RPG projects.
Given its potential, it’s no surprise that DeathTower quickly reached its funding goal of €35,000 (approximately 1 billion VND) on Kickstarter.

Good news for gamers! Right after achieving that funding milestone, DeathTower has released a demo on Steam featuring updated content.
The highlight is the Erebus Game Hub – a “safe zone” in the game where players can shop, upgrade, trade, and develop their characters. Additionally, the demo currently features over 50 types of enemies, 13 hacking skills to conquer the tower, and 2 active skill trees. However, all content is still a work in progress and will be expanded in the full version.

For those unfamiliar, DeathTower offers a familiar yet compelling experience for fans of tactical RPGs. Players will command a squad consisting of four characters, each with unique strengths and weaknesses, as they delve into Megaryon – a sprawling tower once abandoned, now teeming with mutants, robots, and dangerous Marauders. What makes DeathTower stand out is not just its tactical combat but also its ever-changing levels, elevating the roguelike aspect to new heights. Drawing inspiration from immersive simulations, the game presents countless opportunities for exploration, environmental interactions, and hacking mechanics. Players can infiltrate the tower, unlock escape routes, confront bionic life forms, or enhance their characters’ abilities.

Visually, DeathTower is a feast for the senses. While many indie games lean towards pixel art styles, few have the bold artistic approach seen here. The development team has even built a custom engine to create the highest level of detail in character models, while simultaneously crafting a vibrant 3D environment filled with pixel art elements. The dystopian setting, infused with cyberpunk aesthetics, also draws influence from the renowned manga Blame!, as noted by the developers.