Gacha Games: A Persistent Trend with Unique Mechanics
It’s essential to understand that gacha games often rely on specific mechanics, even blockbuster titles like Genshin Impact and Zenless Zone Zero are no exception. The primary way to acquire favorite characters or iconic elements of your beloved franchises is through spending money and utilizing various gacha systems. Despite this, many gacha games continue to thrive with this model.

Jujutsu Kaisen: Phantom Parade – A Game Worth Noticing
Jujutsu Kaisen: Phantom Parade is currently one of the most talked-about gacha games, and it’s doing quite well. However, just with a recent decision, the developers have decided to focus on a single banner for character acquisition.
For those unfamiliar, Jujutsu Kaisen: Phantom Parade is a mobile gacha game inspired by the immensely popular anime Jujutsu Kaisen, featuring turn-based combat and robust character development. Players’ tasks are rather straightforward, involving building their own team with famous characters, leveling them up, and equipping essential items. Initially, Jujutsu Kaisen: Phantom Parade received significant recognition in Japan. The global release, however, has pushed the game into a “chaotic” state.

Each new launch from the developers of Jujutsu Kaisen: Phantom Parade seems to be excessively “overloaded” with content aimed at drawing players in strategically. With the same amount of content, while the Japanese version rolls out every three months, the global version has “overloaded” players with numerous banners appearing within just a week. Up to 9 character banners have popped up, making it overwhelming for players. This approach prevents players from conserving resources to participate in significant events effortlessly. Even premium options like purchasing the Season Pass seem meaningless.

Despite the developers announcing that they are attentive to player feedback, there remains a significant feeling of dissatisfaction among many users. The game’s rating on various platforms is rapidly declining, falling below 3.5/5.